Player's guide

capybaras.top

Collect silly capybaras in a blocky world, battle wild ones and build your team. Every capture, every battle and every capybara lives on the Zycord blockchain.

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What makes it different

The rules live on-chain

The game rules are a smart contract on Zycord. Every spawn draw, capture, battle turn, level-up and collection change is computed by that contract. No game server decides who wins.

Your capybaras are yours

Your capybaras are recorded in the contract under your account. The contract has no admin key: nobody, not even the team, can take, change or delete them. Only a signature from your key can act for your account.

Real time on a blockchain

Your moves go to a Zycord sequencer, which confirms each one in a fraction of a second and then seals it into the chain. You play at game speed while every move still ends up on-chain.

Duels with a ranking

Challenge other players to duels where both pick their moves in secret. Wins earn XP and rating, and the ranking lives in the contract like everything else.

No game fees

The game charges nothing. Catching a capybara is free: each move only pays the small network fee for running it on the blockchain.

Randomness you can check

Wild capybaras and battle turns use numbers that were locked in the contract before the game started, mixed with a secret of your own. See how it works.

A wallet built into the game

Your game wallet lives in your browser and signs your moves for you, so there are no pop-ups while you play. You decide how much ZCD it holds.

Getting started

  1. Create your account. Your key is created in your browser and encrypted with your password. Download the backup file: with it and your password you can log in from any browser.
  2. Fill up your game wallet. On the test network, press the faucet button to get free test ZCD. You can also send ZCD from your own Zycord wallet to the deposit address shown.
  3. Pick a username and register. You get a free starter capybara, drawn at random and bound to your account.
  4. Explore. Walk with WASD, jump with Space, press E next to a wild capybara to battle it, T to train, C for your collection and M for the map.

The world

Wild capybaras and captures

Duels and ranking

Battles

A battle is one round of up to 10 turns. Each turn you pick an action; the wild or training capybara picks its own, and the faster capybara acts first.

ActionWhat it does
AttackA hit with your main element. Gains 1 focus.
DefendTakes only 40% of an attack's damage (80% of a special's). Gains 2 focus.
SpecialOne of your capybara's two signature moves, each with its own element and power. Costs focus.

Elements

Every capybara has a main element and sometimes a second one. A move against an element it beats deals ×2 damage against the main element (×1.5 against the second); a move against an element that beats it deals ×0.5 (×0.75).

Economy and rarity

Every number below is a rule of the game contract, the same for every player. The odds were measured by drawing 200,000 wild capybaras with the game's own rules.

How rare is a wild capybara?

RarityChance per wild capybaraAbout one in
Common70.3%1.4
Uncommon19.5%5
Rare8.1%12
Very rare1.9%52
Legendary0.1%900

How many can you find?

The world's regions

BiomeShare of the map
Plains20%
Forest20%
Mountain, Lake, Desert, Ruins, Volcano12% each

The 4 × 4 city sits in the middle of the 12 × 12 world. Lakes can only be crossed by a team with a Water capybara.

Growing stronger

Your capybaras

Fair randomness

Blockchains have no built-in dice, so the game uses an oracle: a chain of numbers created before the game started.

  1. Locked in advance. When the contract was deployed it stored a fingerprint (a hash) of the whole chain of numbers. Each number the oracle publishes must match that fingerprint, so the numbers cannot be changed or chosen later. Anyone can check them.
  2. Your secret. When you arrive in a region, your browser picks a secret number and sends only its fingerprint to the contract.
  3. The draw. Your wild capybaras come from mixing your secret with the oracle's next number, one that was not published yet when you sent your fingerprint. You reveal your secret when you battle, and the contract checks it against the fingerprint. Nobody can steer which capybaras you get: not you, and not anyone else.
  4. Battle turns. Your move is recorded on-chain first, and the turn is resolved with the oracle's next number. The contract runs the same rules for everyone.

Costs

Coming next

These features are designed and on the way to the contracts. Details may still change before they go live.

Your account

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